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Crystal Blue Seas-a guide to the Seawings
+9
Barracuda
Natrix
NightFlare
Adra
Rayla
Atlantis
Yuuki
Korramyr
Shiningwater
13 posters
Dragons Roleplaying Forum :: Roleplaying :: Tribe RPs :: Gifted Crystals :: Churning Seas (SeaWings)
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Crystal Blue Seas-a guide to the Seawings
First topic message reminder :
You glance around, squinting at the bright sun bouncing off the shining waves and brilliant white beach. You can feel the fine sand underneath you feet, and smell salt. The forest you came from lies behind you, filled with chattering birds and swaying trees, backed tightly together. To your left and right are scattered things of rock, tide pools. Filled with crabs, anemones, sea urchins, and the occasional stranded fish. In front of you lies what you came for. The sea. It's rolling blue waves crash on the shore, and in the distance you can see an island with what may have been a palm tree on it.
The water suddenly churns in front of you, and you take a step back, surprised, confused, and shocked. it rolls of deep blue scales, stripped with sky blue. A bag hangs around the dragon's neck, along with a shell necklace. Her brilliant green eyes meet yours. "You must be the one I was sent to find. What's you're name?" You take a moment to answer, slightly surprised at the dragon's kind tone. She nods in response. "Welcome to Seawing Territory. I am Shiningwater, Seawing Healer and Female Seawing Leader. I assume you are here to see our territory?" She doesn't wait for you to nod before grinning widely. "Most of it's underwater, so I hope you can breath down here, or at least hold your breath for a long time. Because we won't come back up until we reach the palace." She steps back into the water, the waves breaking against her stocky forelegs. "Come, come! We have much to see!"
(This is the average Seawing, feel free to go out of these characteristics)
SeaWings are the 2nd smallest dragons. Their scales range from blue to green to aquamarine, sometimes with hints of silver that sparkle in the sun. They have webs in between their claws and flat, crocodile-like tails that makes them excellent swimmers, and gills on their necks that allow them to breathe underwater. SeaWings are just as much at home in the water as on land or in the air, maybe even more so. They have glow-in-the-dark stripes located on their tails, snouts, and underbellies that are used to attract other SeaWings when they choose their mates, and also for underwater communication, known as Aquatic. Their tails are used to splash the water to cause huge waves at their enemies.
They can breath water of many forms, or can just as easily control or manipulate it.
The Seawing Palace consists of two parts. One above the water, and one below. They are connected, but only the Seawings have access to the underwater part.
The palace above the water extends fairly high into the air, high enough to be seen above the waves, but low enough that it isn't damaged by the storms and wind that often plague the seas. This part of the palace is to welcome dragons from the other tribes, with spare bunks for them to sleep should they be invited over, or should be caught in the storm. It is complete with kitchens, places to hang out, and numerous dining halls, with one being far larger than the rest.
The training room is set in the back of the palace, with part of it indoors and covered by a dome, and the other part completely out in the open. Out front there is a large balcony that extends out a ways for dragons to land, and it has a part that slopes gently into the water for Seawings to climb on an off of.
Underwater is restricted to Seawings only, with separate kitchens, bunks, and halls, as well as open rooms for meetings.
The Seawings remain generally neutral, and tend to not get involved in any wars, and don't consider any tribes allies, but may assist if they see value in helping another tribe. Things are tense between the Seawings and Firewings-the only tribes that Seawings are not neutral towards. Seawings and Firewings-because of their clashing elements-are hostile towards each other, but not enough to go to war. Enough for mistrust to reside.
(only active Seawings Listed)
Full
Shiningwater: Goddess of Emotion (Not technically a Seawing, but she spends the majority of her time there)
Semi
Arkhor: God of Tides
Demi
Ashra
Aari
Thirahan
Rayla
Adra
Fraya
Delphin
Vaynad (pending)
Entering the Tribe: When an outsider wishes to join the ranks of the Seawings, they are given a Trial. They must be able to hold their breath for 15 minutes (this part removed if they can breath underwater), be able to beat-or come close to beating-a tracker in a race, and must hold a conversation in only aquatic.
Trainee to Gaurdian/Tracker/Healer: The mentor and guide of said Trainee gives the young dragon a task, whether it be to hunt or spy if they are training to to be a tracker, or to fight their mentor or another trainee if they are a gaurdian, or to even treat a wound for the Healer.
Hatchling to Trainee: When a young dragon has finally comes of the age to become a trainee, the King/Queen will consult with them to try and decide what role they wish to assume. Upon deciding, the King/Queen will assign a Mentor, or a guide, to the new Trainee, to help them learn all the skills they need to fulfill that role.
Rise of the Leader: On that rare time a leader steps down or dies, the Lieutenant assumes the role as leader. If there is no lieutenant-Shardas forbid-the tribe decides a whole who they believe the next leader should be, and said dragon takes command. The new King/Queen must then choose a Lietenant.
Rise of the Lieutenant: If a lieutenant should step down or die, the leader-along with the tribe-helps decide who should assume new role.
Water
Land
Water:
Land:
A place to honor previous leaders and influential members of our tribe.
Leaders
Aqua Splash: Former Seawing Queen. She was leader (Breaking the fourth wall for a moment, forgive me) when the site began, and went missing after a hunting trip. She has yet to return.
Korramyr: Former King, Korramyr took Aqua Splash's place when she went missing. Well known to the tribes as "The Party Dargon," Korramyr was a playful and happy dragon. Shine's first mate, and has since been missing after an incident eerily similar to Aqua Splash's. He has yet to return from a hunting trip.
Shiningwater: Former Queen and Healer to the Seawings, and the only leader to have dual roles as of now. Unlike the two before her, she willingly stepped down from the throne after realizing that she was a full goddess. She stepped away as Healer as well, though remains strongly attached to her former tribe, and when she isn't wandering around or doing other Goddess-like things, she resides near them, though she is forbidden from helping them as much as she did when she was Healer and Leader.
Wars and Conflicts
The Seawings rarely ever get involved in wars or the goings-on with other tribes, as we reside mostly in the water, where very few other tribes venture, and thus don't get involved in many wars or conflicts. Here are the few we were involved in:
Humans: There was a time when every tribe was under attack by humans. They captured dragons from every tribe, and nearly caused a war between every tribe. The dragons were saved, and were mostly unharmed. The human's motives remain unknown. (Topic: https://rpgdragons.forumotion.com/t1700-gone-missing)
We are the only tribe that can reside on all three levels.The Sky, the Land, the Water. We use this to our advantage, and only we can use the water.
You glance around, squinting at the bright sun bouncing off the shining waves and brilliant white beach. You can feel the fine sand underneath you feet, and smell salt. The forest you came from lies behind you, filled with chattering birds and swaying trees, backed tightly together. To your left and right are scattered things of rock, tide pools. Filled with crabs, anemones, sea urchins, and the occasional stranded fish. In front of you lies what you came for. The sea. It's rolling blue waves crash on the shore, and in the distance you can see an island with what may have been a palm tree on it.
The water suddenly churns in front of you, and you take a step back, surprised, confused, and shocked. it rolls of deep blue scales, stripped with sky blue. A bag hangs around the dragon's neck, along with a shell necklace. Her brilliant green eyes meet yours. "You must be the one I was sent to find. What's you're name?" You take a moment to answer, slightly surprised at the dragon's kind tone. She nods in response. "Welcome to Seawing Territory. I am Shiningwater, Seawing Healer and Female Seawing Leader. I assume you are here to see our territory?" She doesn't wait for you to nod before grinning widely. "Most of it's underwater, so I hope you can breath down here, or at least hold your breath for a long time. Because we won't come back up until we reach the palace." She steps back into the water, the waves breaking against her stocky forelegs. "Come, come! We have much to see!"
Seawing Information
(This is the average Seawing, feel free to go out of these characteristics)
SeaWings are the 2nd smallest dragons. Their scales range from blue to green to aquamarine, sometimes with hints of silver that sparkle in the sun. They have webs in between their claws and flat, crocodile-like tails that makes them excellent swimmers, and gills on their necks that allow them to breathe underwater. SeaWings are just as much at home in the water as on land or in the air, maybe even more so. They have glow-in-the-dark stripes located on their tails, snouts, and underbellies that are used to attract other SeaWings when they choose their mates, and also for underwater communication, known as Aquatic. Their tails are used to splash the water to cause huge waves at their enemies.
They can breath water of many forms, or can just as easily control or manipulate it.
Seawing Territory
- Serine Beach- The border of Seawing territory, the beach extends for miles. With it's brilliant white sands and warm rocks to lie on, it's a common hang-out for relaxing Seawings. Not to mention the easy food at the tidepools.
- Kelp Forest-In a shallow area of the Seawing territory-by comparison-the kelp forest is home to plenty of types of fish and other creatures, not to mention where the hatchlings come to hide from parents!
- The Palace- The heart of the Seawing Kingdom, a large blue palace rises up from a shallower point of the ocean. Filled with the rooms Seawings have come to call home, as well as the official kitchen and dining room. Ornate shells decorate the inside and out, and it's not uncommon to see Seawings lounging lazily in the large pieces of furniture. The palace holds a room for every Seawing, and nobody is too low of rank to visit.
- Deep Ravine-No Seawing has dared explored the depths of the ravine, as nobody has manage to get down far enough to see the bottom of it. There are tunnels branching off the sides of it, leading to Shardas knows where, Seawings and animals alike have gotten lost in the labyrinth of caves, and very few have come back out.
- Sandy Bed- An area where the water is shallow and warm, with soft sand blanketing the ground. Minnows reside here, along with the occasional shark or dolphin pod.
- Open Waves The far edge of the territory, deep expanses of open ocean with little to no landmarks or life, not many visit here, as there is very little to see.
- Port City- The Port city is-for the most part-completely safe and harmless. It is inhabited by humans, most of which are unaware of the existance of dragons, or don't care. But, there is the possibility of being hit by boats or caught in nets. As well as the pollution which sometimes causes issues. Finally, there is the occasional Dragon Hunter. There are risks, but they are not common to come by.
The Palace
The Seawing Palace consists of two parts. One above the water, and one below. They are connected, but only the Seawings have access to the underwater part.
The palace above the water extends fairly high into the air, high enough to be seen above the waves, but low enough that it isn't damaged by the storms and wind that often plague the seas. This part of the palace is to welcome dragons from the other tribes, with spare bunks for them to sleep should they be invited over, or should be caught in the storm. It is complete with kitchens, places to hang out, and numerous dining halls, with one being far larger than the rest.
The training room is set in the back of the palace, with part of it indoors and covered by a dome, and the other part completely out in the open. Out front there is a large balcony that extends out a ways for dragons to land, and it has a part that slopes gently into the water for Seawings to climb on an off of.
Underwater is restricted to Seawings only, with separate kitchens, bunks, and halls, as well as open rooms for meetings.
Allies and Enemies
The Seawings remain generally neutral, and tend to not get involved in any wars, and don't consider any tribes allies, but may assist if they see value in helping another tribe. Things are tense between the Seawings and Firewings-the only tribes that Seawings are not neutral towards. Seawings and Firewings-because of their clashing elements-are hostile towards each other, but not enough to go to war. Enough for mistrust to reside.
Seawing Ranks
(only active Seawings Listed)
- Leaders: Atlantis, Asailia
- Royal Guard: Aquamarine
- Lieutenant: Arika
- Healer:
- Vulcans: Barracuda
- Guardian: Arkhor (Semi-God)
- Tracker: Oceana(Elite), OceanFlare
- Trainees: Ashra(Tracker), Aari(Healer) (Demi-God), Thirahan(Guardian) (Demi-God), Rayla(Guardian) (Demi-God), Adra(healer) (Demi-God), Delphin(Tracker) (Demi-God), Fraya(Tracker) (Demi-God), Vaynad(Unknown) (Demi-God)
- Mothers: Oceana
- Hatchlings:
- Wise Ones:
Gods of the Seawings
Full
Shiningwater: Goddess of Emotion (Not technically a Seawing, but she spends the majority of her time there)
Semi
Arkhor: God of Tides
Demi
Ashra
Aari
Thirahan
Rayla
Adra
Fraya
Delphin
Vaynad (pending)
Seawing Ceremonies
Entering the Tribe: When an outsider wishes to join the ranks of the Seawings, they are given a Trial. They must be able to hold their breath for 15 minutes (this part removed if they can breath underwater), be able to beat-or come close to beating-a tracker in a race, and must hold a conversation in only aquatic.
Trainee to Gaurdian/Tracker/Healer: The mentor and guide of said Trainee gives the young dragon a task, whether it be to hunt or spy if they are training to to be a tracker, or to fight their mentor or another trainee if they are a gaurdian, or to even treat a wound for the Healer.
Hatchling to Trainee: When a young dragon has finally comes of the age to become a trainee, the King/Queen will consult with them to try and decide what role they wish to assume. Upon deciding, the King/Queen will assign a Mentor, or a guide, to the new Trainee, to help them learn all the skills they need to fulfill that role.
Rise of the Leader: On that rare time a leader steps down or dies, the Lieutenant assumes the role as leader. If there is no lieutenant-Shardas forbid-the tribe decides a whole who they believe the next leader should be, and said dragon takes command. The new King/Queen must then choose a Lietenant.
Rise of the Lieutenant: If a lieutenant should step down or die, the leader-along with the tribe-helps decide who should assume new role.
Prey
Water
- Fish (salmon, Tuna, sardines, schooling fish): Common
- Shark: Uncommon
- Dolphin: Rare
- Shellfish: Common
- Sailfish, Swordfish, Marlin, Large fish: Uncommon
Land
- Deer: Common
- Bird: Common
Dangers
Water:
- Megalodon: Danger level: Extreme. An incredably rare species, the megalodon is a massive and previously thought extinct, this behemoth is large enough to eat a full-grown Seawing in one bite. They should not be engaged alone under any circumstances, and should in general be left to their own devices. Should a dragon need to attack one, they should bring at least a dozen others to stand any chance at all.
- Humans: Danger level: Medium. They pose very little threat if you just stay away from them. Should they discover a dragon, they will run away screaming, or try to attack and kill it. Their boats can be harmful if the propeller comes into contact, and they have weapons they can use to capture dragons. The Seawings have had run-ins with them a few times. (See "The Past: Wars and Conflicts")
- Kraken: Danger Level: Extreme. A Kraken is a giant octopus with long, thick and sticky tentacles-very rare. This creature lives in the deepest abyss. Its diet is based on every sea creature they could catch, including SeaWings. It can also attack human ships. A Kraken tends to draw their victims in whirlpools to swallow them inside its jaws, strangling the victims with its tentacles. The common way to defeat a Kraken is to cut off the tentacles, its main weapon, forcing the creature to retreat in the abyss. Can only be faced by a numerous group of SeaWings.
Land:
- Humans: Â Danger level: Medium. They pose very little threat if you just stay away from them. Should they discover a dragon, they will run away screaming, or try to attack and kill it. They have weapons they can use to capture dragons. The Seawings have had run-ins with them a few times. (See "The Past: Wars and Conflicts")
- Rogues: Danger level: Medium. The fact that Seawings are the second smallest dragons alone makes rogue dragons a threat, as the chances of the being larger is high, making them a threat.
The Past
A place to honor previous leaders and influential members of our tribe.
Leaders
Aqua Splash: Former Seawing Queen. She was leader (Breaking the fourth wall for a moment, forgive me) when the site began, and went missing after a hunting trip. She has yet to return.
Korramyr: Former King, Korramyr took Aqua Splash's place when she went missing. Well known to the tribes as "The Party Dargon," Korramyr was a playful and happy dragon. Shine's first mate, and has since been missing after an incident eerily similar to Aqua Splash's. He has yet to return from a hunting trip.
Shiningwater: Former Queen and Healer to the Seawings, and the only leader to have dual roles as of now. Unlike the two before her, she willingly stepped down from the throne after realizing that she was a full goddess. She stepped away as Healer as well, though remains strongly attached to her former tribe, and when she isn't wandering around or doing other Goddess-like things, she resides near them, though she is forbidden from helping them as much as she did when she was Healer and Leader.
Wars and Conflicts
The Seawings rarely ever get involved in wars or the goings-on with other tribes, as we reside mostly in the water, where very few other tribes venture, and thus don't get involved in many wars or conflicts. Here are the few we were involved in:
Humans: There was a time when every tribe was under attack by humans. They captured dragons from every tribe, and nearly caused a war between every tribe. The dragons were saved, and were mostly unharmed. The human's motives remain unknown. (Topic: https://rpgdragons.forumotion.com/t1700-gone-missing)
Last edited by Shiningwater on Sun May 03, 2015 5:40 pm; edited 23 times in total
Re: Crystal Blue Seas-a guide to the Seawings
Also, don't touch Rayla's tiger shark She'll bite your face off XD
Rayla- Posts : 641
Reputation : 5
Location : Relaxing in the sand
Re: Crystal Blue Seas-a guide to the Seawings
Raya or the Shark? .3.
Added the kraken.
Still working on figuring out which dinosaurs.
Added the kraken.
Still working on figuring out which dinosaurs.
Re: Crystal Blue Seas-a guide to the Seawings
Research dinos. You'll find some massive ones that could really pack a punch to the SeaWings. You're on the Internet, after all. ^^
Rayla- Posts : 641
Reputation : 5
Location : Relaxing in the sand
Re: Crystal Blue Seas-a guide to the Seawings
I just had to remove my name from the Active Seawings list.
But it's been updated. Ark's hatchlings have not been moved to trainee's yet, as this change has not yet been RPed, and I hope it's alright that I took the liberty of putting my name in The Past under Leaders. i think I count as a past leader....(?)
But it's been updated. Ark's hatchlings have not been moved to trainee's yet, as this change has not yet been RPed, and I hope it's alright that I took the liberty of putting my name in The Past under Leaders. i think I count as a past leader....(?)
Re: Crystal Blue Seas-a guide to the Seawings
Doing other update
The SeaWings have finally a Lieutenant, she's Arika.
So Arkhor, you can finally go away and relax somewhere *kicks away the temp lieutenant from the palace* (jokes)
The SeaWings have finally a Lieutenant, she's Arika.
So Arkhor, you can finally go away and relax somewhere *kicks away the temp lieutenant from the palace* (jokes)
Atlantis- SeaWing Scholar
- Posts : 742
Reputation : 8
Location : From the Atlantic Ocean
Re: Crystal Blue Seas-a guide to the Seawings
Shiningwater wrote:Arika's the healer...?
It's on her app.
She was, but then she has become Lieutenant
Atlantis- SeaWing Scholar
- Posts : 742
Reputation : 8
Location : From the Atlantic Ocean
Re: Crystal Blue Seas-a guide to the Seawings
A changed role
Atlantis- SeaWing Scholar
- Posts : 742
Reputation : 8
Location : From the Atlantic Ocean
Re: Crystal Blue Seas-a guide to the Seawings
Hey your missing me out
Arkhor- God of Life and Seas
-
Posts : 2649
Reputation : 41
Age : 30
Location : Floating on a random lake (UK)
Re: Crystal Blue Seas-a guide to the Seawings
There's a SeaWings hatcling missing in this topic, Vaynad. I'll add it to the list.
Atlantis- SeaWing Scholar
- Posts : 742
Reputation : 8
Location : From the Atlantic Ocean
Re: Crystal Blue Seas-a guide to the Seawings
^ He isn't active, inless Akre has made a return lol
Arkhor- God of Life and Seas
-
Posts : 2649
Reputation : 41
Age : 30
Location : Floating on a random lake (UK)
Re: Crystal Blue Seas-a guide to the Seawings
Vaynad remains in pending until Akreious let us know what he's going to do with the character.
Atlantis- SeaWing Scholar
- Posts : 742
Reputation : 8
Location : From the Atlantic Ocean
Re: Crystal Blue Seas-a guide to the Seawings
Anybody mind if I remake this? I feel like I'm neglecting not keeping the SWs updated very well, and so don't want to keep all the work for this thing on Shine.
Neru- Posts : 128
Reputation : 0
Re: Crystal Blue Seas-a guide to the Seawings
I can update it.
If anyone wants to post what needs to be updated and give me the updates, I'll edit it.
I just keep forgetting that I'm the one with it.
If you really want to redo it, feel free. Or You can tell me.
I have no problem either way.
If anyone wants to post what needs to be updated and give me the updates, I'll edit it.
I just keep forgetting that I'm the one with it.
If you really want to redo it, feel free. Or You can tell me.
I have no problem either way.
Re: Crystal Blue Seas-a guide to the Seawings
I'm gong to go ahead and remake it, as a lot of things are being changed. Yours is amazing, so I'll use the same general template, but I'll find you credit for its amazingness. ^.^
Asailia- Seawing Citizen
- Posts : 346
Reputation : 12
Location : 'Murica
Re: Crystal Blue Seas-a guide to the Seawings
That's fine. I'll lock this and make it a not Sticky when you're done with it.
Re: Crystal Blue Seas-a guide to the Seawings
Thank you ^.^
Asailia- Seawing Citizen
- Posts : 346
Reputation : 12
Location : 'Murica
Re: Crystal Blue Seas-a guide to the Seawings
Well, Shore Line is an alt of mine but I can't find any good topics to post her in :/
She's a healer btw ^-^
She's a healer btw ^-^
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Dragons Roleplaying Forum :: Roleplaying :: Tribe RPs :: Gifted Crystals :: Churning Seas (SeaWings)
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