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The Dragon God and Goddess Religions

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The Dragon God and Goddess Religions  - Page 2 Empty The Dragon God and Goddess Religions

Post by Celestia Mon Dec 22, 2014 1:39 pm

First topic message reminder :

Goddess of Gods
Astral( full God) Goddess of the Moon and Stars:
Name of Religion: Astralogy

Description:
Astralogy is the following and worship of the goddess Astral and her ideals. She is known by many names. The goddess of the moon and stars, the goddess of space, the goddess of heaven, the goddess of physics, the goddess of knowledge & wisdom, and the goddess of light and dark.

There are two kinds of people who worship Astral. First are those who value knowledge and second are those who value the light and sun or anything else that resides in space.

Rules and Customs:
1. You may worship other gods as long as you follow my teachings and customs and their teachings and customs do not conflict with mine.
2. In wisdom and in knowledge there is power.
3. One should seek as much wisdom as they do knowledge.
4. Be aware of all things, for the greatest evil in the world is the unknown.
5. Respect your elders both in age, wisdom, and knowledge.
6. Always have an open mind as evil is very good at hiding in what you think you know.
7. Those who worship me must be humble. All dragons deserve fair treatment regardless of competence in any area.

Moonstone:
A special type of stone which is very rare. It comes in many different kinds of colors and are translucent and gem like in appearance. This stone harvests light and stores it. When the sun drops the stone glows. The more light is stored the brighter the glow is. The stone will glow with the same color as the stone itself. A special kind of plant called a sun vine can be woven into a bag which can store moonstones. This seals the light inside so they don't lose their charge when the sun is down. In this way you can make them last much longer and shine much brighter with extended charging.

These stones are said to bring luck, wisdom, and knowledge, but only if it is charged with light. These stones are used in many of Astralogy's rituals. It is also said by keeping one on you (charged of course), you have a better chance of meeting Astral herself.

Knowledge Circle: The knowledge circle is a circle of Moonstones of varying color. Those who study or think within the circle will learn things much faster. Each color stands for something different. The circles can be mixed with all sorts of colors but the more of one color there is the better your learning is for what that color stand for. A circle made of multiple layers of rings can be used as well.

Red: Magic, the 2nd rarest Moonstone color
Blue: Social or people skills
Green: Nature
Yellow: Creativity
Purple: Wisdom
Black: Peace, the rarest moonstone color.
White: Neutral, which is suppose to help with wisdom and knowledge just in general. This is the most common Moonstone color

LightWings:
Astralogy actively encourages the discrimination of LightWing because their leaders do not follow the religion, even though Astral is the source of their power. It is believed that all LightWings should follow Astralogy.

The realm of Astralogy:
Unlike some other gods, Astral's realm doesn't exist in a separate dimension. Her realm exists in this dimension. Her realm is simply but all of space. Surviving in space is no problem for since she has control of it all. Those she brings to space she can also keep from dying if she chooses.

The Three Gods Of Creation

Two closed positions

Kayin( full God) Goddess of Time:
Name of Religion: Quarono

Description:
With her teachings, worshippers of Quarono will learn how to manage the time they have in the world. It’s a mix between balancing what you have now and going out to try new things and improve upon yourself.

Rules:
1. Spend your time wisely, go out and explore and try new things to improve yourself with the time you have.
2. Do not fret about how much time you will have, live in the moment.
3. Use the past to guild the future, for one is set and the other is endless.
4. Exploring the other gods and their religions is encouraged, as long as you still stay loyal to Quarono.
5. A portion of each day should be taken to give back to Kayin, no matter how small.

Customs:
There are two dates a year that the followers of Quarono dedicate to celebrating the Goddess and her reign over time.

Estival Solstice – The longest day of the year is a time for celebration. Any dragon that worships Quarono can be seen exploring new things, playing games, and finding offerings to set at Kayin’s various temples. It is a time to enjoy the long day and find something new to do with oneself.

Hibernal Solstice – Her followers also celebrate the shortest day of the year in a celebration. While the celebration may not be as extravagant as the Estival Solstice, the Hibernal Solstice offers a time for reflection upon oneself and a more quiet time. Offers can still be seen at her temples, but a shorter day means less activities to do for some. It is also not uncommon to see followers fasting on this day.
Relics:
Various objects seem to hold or call out to Kayin’s powers. No one knows where any of these supposed objects are hidden, not even Kayin herself.

Moirai – There is said to be a bell made covered with the purest gold that will call out to the Goddess herself if rung. Although it is not guaranteed to summon her, she will still hear its call. Rumors say that those with a higher connection and belief in Kayin are able to ring it louder.

Aloka – Lost within the earth is an orb similar to those in Kayin’s realm. This orb, however, is able to fit in the palm of a dragon’s paw. Apart from that, it acts the same as her others, offering a glimpse of random moments in time.

Bala Aeon –  Hidden somewhere in the lands of Pyyria is a fountain, run down and dry. Strange symbols are carved into it and painted with what looked like gold paint, but chipped and faded over the years. No one has figured how to make the fountain run, much less how to make its supposed power work.

Kayin’s Realm:
To any normal dragon, Kayin’s realm is bright, and not just like on a sunny day, but as if you were standing on the surface of the sun bright. If you asked the goddess, she’d tell you it looked normal to her and proceed to wonder why everyone asks that. It looks like an endless golden expanse, various floating orbs scattered through the land and golden shapes of creatures can be seen wandering around.

But, in the middle of it all, is a hut, and the only place in her land where watery eyes can catch a break from the light. Inside there are various pillows laid on the floor for sitting around a long table. The far wall is covered in shelves full of various leaves, cups, and water for making tea.

The Three Gods Of Destruction

One of three active, two remaining positions closed

Kelarth(full God) God of Fortune and Balance:
Name of Religion: Kelarthism

Description: To those that will follow it, Kelarthism offers the teachings and ideals of the God of Fortune and Balance. There are two Fortunes, good and bad. With a lending paw from Kelarth, you may manipulate either as you see fit; for yourself, or for or against others. Kelarthism also teaches, that while its namesake controls these Fortunes, ultimately, every dragon makes their own luck.

Rules:
1. Your use of the Fortunes have few limits, but there are some. The restrictions: You may not use either Fortune to kill another Dragon. On the slim chance you are granted such power, you may not use a more potent form of the Fortunes to affect your entire tribe or another. The Fortunes are perched on a delicate scale and are in a constant fight for dominance of it. Depending on how the scale is balanced, an exception may be granted to the rules governing one's use of the Fortunes, so long as permission is given by Kelarth.
2. So long as this religion does not contradict another, you may worship the other Gods/Goddesses.

Customs: Kelarth's worshipers celebrate him by holding two festivals--one for each Fortune.

The Festival of Good Fortune: Taking place in early spring, Kelarth's worshipers gather at his temple and provide offerings thought to bring good luck. Some may even provide objects that they made especially for the event. After the offerings have been given, those gathered then, either as a group or one at a time, pray to Kelarth in hopes he may visit during the festival. It is then time for the feast to begin. The festival ends with the unveilling of the new statue which will sit in the temple until the next festival. The statue depicts Kelarth as a peaceful god, bringing good fortune to all.

The Unfortunate Festival: This festival takes place two weeks after the Festival of Good Fortune. Like it, Kelarth's worshipers gather at his temple and provide offerings. But these offerings are usually scrolls, on which one has written their desires for bad luck. The worshipers then pray to Kelarth, asking that he allow them use of his power or that bestow bad luck on their enemies. As with its sister event, the Unfortunate Festival then provides a feast to the followers of Kelarthism and ends with the unveiling of a statue. This statue depicts Kelarth as a harbinger of destruction.

To show his gratitude for these festivals, Kelarth will grant the wishes of two worshipers from each. He will also reward one member of every tribe--even rogues--with a medallion, a common object. It will grant the owner a single use of Kelarth's power to cause widespread good or bad fortune. However, its use is limited to that individual's tribe only. For rogues, they may use it to affect either only themselves or two other individuals--those individuals may belong to a tribe. The medallions are given only once every few years (3-5).

Fortuitous Feathers: Rumored to come from the God of Fortune, these feathers--should one be lucky enough to acquire one, as they are quite rare--allow the owner abilities that usually must be given by Kelarth directly. There are three colors, each providing a power the others do not. All three feathers bind themselves to their owners: Once touched, the feather belongs to that dragon, its powers available only to them. Any attempt by one dragon to use another's feather is rendered useless

Black: The black feathers represent good fortune. For its owner, this feather creates a Fortune Shield, much like the one utilized by Kelarth. However, this shield generates only good fortune.

White: This feather represents bad fortune. Like the black feather, it creates a Fortune Shield, except that it generates only bad fortune.

Gold: The rarity of the gold feather is greater than that of the black and white feathers. They also have more power. Like the other feathers, it gives its owner a Fortune Shield. Unlike the other feathers, the Shield generated by this feather exactly mirrors Kelarth's, giving access to both Fortunes. It also allows the owner entrance into Kelarth's realm without need of his permission.

Kelarth's Realm: Mirrors the mortal world in appearance. But it is an alternate reality where visitors may experiment freely with the Fortunes without fear of consequence on Pyrria. Any excessive good fortune or havoc wrought in Kelarth's realm has no affect at all on the mortal realm. So one may, for example, break the first rule of Kelarthism. There is, in the center of the realm, a place which connects it to Pyrria: a temple. Here one may preform one action, with either Fortune, which will be reflected on Pyrria. However, they must first convince Kelarth to allow this.


Last edited by Celestia on Tue Mar 07, 2017 3:18 pm; edited 9 times in total
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Post by Storm Wed Dec 23, 2015 3:25 pm

How can Storm become a god? I would want him to be the god of weather.
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Post by Shiningwater Tue Jan 26, 2016 4:03 pm

The gods (at least the full ones) are usually older "senior" members (But not necessarily, I think), or people with a lot of experience RPing and generally know their way around the forum like the back of their hand. And there are only ever 6 full gods, 3 gods of creation, 3 of destruction, and there aren't any openings right now.

For a semi-god, applications have to be open and you must be accepted. Demi's are the children of full/semi gods, so you'd have to talk to one of them if you wanted to be a demi god.

Another staff member can feel free to correct me, I'm not absolutely certain on everything because of inactivity (I'M TRYING TO COME BACK I SWEAR) but this is everything I know on the subject.
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Post by XaJjang Thu Aug 25, 2016 5:23 pm

Anila (Full God) Goddess of EVERYTHANG:
Name of Religion: Following of The Tree

Description: Many names exist for her religion, but the most common term is "Following of the Tree." Anila is a Goddess who believes all life is precious, and for those that follow her, they are devoted to returning back to the Earth from which her powers lay.

Followers of The Tree listen to Anila without question. They are devoted disciples who will strike down all that wrong her. With a single word, they will carry out their goddess's orders. Together, they believe all lives are equal, be them dragons, reptilians or other non-dragonic creatures. However some have taken to a darker side to the teachings, and believe that all who do not listen to their true god are not living, and are thus worthy of death.

To follow their god is to be lead to a path of salvation. It is believed that when you have served your duty, you will die to become a tree, or are born again to serve Anila in your next life. Both outcomes are what her devoted many believe in. They believe that to follow in the path of the tree, is to see the true world. Some are believed to see past lies and illusions.

Realm:
The Dragon God and Goddess Religions  - Page 2 Images?q=tbn:ANd9GcTty8DXJuyvLiZ9PoPVLneXeoO-RO5ytYfixuNUYEKsGUsTJBMG
This is the place for Anila to relax, try and destress herself from the tasks of the mortal world. Here, she can create different things, ice sculptures, practice fire mimicry, anything she wants without the fear of her accidentally destroying the realm which the mortals live in.

To get there, they have to go through a void step. To mortals, their minds simply cannot understand the initial process which they undergo to arrive at her realms as they step through the void. Due to the this, when they peer into it, or step through it, for the duration of when they travel (which is just a few seconds), they see either the latticed black and red sheets, or a green misty weirdness. This is because their minds cannot understand what they are seeing, which, to any other full-god/dess dragon would just be an image of where the portal leads, with the walls being the misty green or the lattice sheets.

However, once they arrive there, Anila's realm looks like another few planets lost in the outskirts of space. These are just the things which Anila has formed in the her realm, but they are far too large to bring them into the realm of the mortals, and Anila just uses her realm to relax and take it easy while she is there.

Her realm is actually inhabited by only a few creature, these beings are the ones who she can call upon to help her out with things in her NightWing aspect section. However, the only creatures which she allows to come through to help her are the small cat-like creatures, the others stay in her realm as creatures just somewhat wandering around to keep everything in check while Anila is tending to her, more important, mortal realm. That and she prefers to keep those creatures away from others as they are rather scary for mortals to see, but they are completely harmless and she would NEVER bring them to the mortal realm.

Her trees and such which the creatures tend to are incredibly large, around 120 feet in their height, and range from 20-130 feet in total. However, they are all the same plant as Anila hasn't really brought any other trees or seeds to her realm which she likes from the mortal realm aside from these.

The Dragon God and Goddess Religions  - Page 2 Nature_big_tree_hd

Rules "All life is precious"
1.) Harm none in the Following of The Tree.
2.) To speak out against Anila, is to condemn thyself
3.) Don't be a twat.
4.) Kill no living
5.) All are equal

Temples: Every. Tree. Is. A Temple.

Connections to objects EVERYTHING.
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Post by Shiera Thu Jul 19, 2018 6:31 pm

Updated.
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Post by Soshi Fri Jul 31, 2020 9:27 am

Soshi: Goddess of the Elements:
Name of Religion: Elementalism

Description: Elementalism is the worship of the Soshi, who is known as both the Goddess of the Elements, and the Goddess of Humanity. Those who worship Soshi are almost exclusively humans, and in general have either a respect for the elements or a fear of dragons. Both tend to see Soshi as able to keep them safe though.


Rules and Customs:
1. Due to the other gods being dragons, worshiping them is generally frowned upon.
2. Humans have the potential to be just as strong as dragons, but not alone. Those who follow Elementalism should be more than willing to help their fellow humans.
3. While already somewhat stated, you should help those who are less fortunate than yourself.
4. The elements should be respected. Do not consider them to be inconsequential. While fire and ice are obviously dangerous, remember that water, wind, earth, and even light and darkness hold their own dangers.
5. Be wary of dragons. Most lack any respect for humans.
6. For those who possess a magic infused Elemental Gem, do not use the magic within the gem to harm the innocent.
7. While by no means required, followers are encouraged to keep an Elemental Gem.

Elemental Gem:
The Elemental Gems are a set of gems created by Soshi that the followers of Elementalism are given. While all followers have one of them, seven are infused with aspects of elemental magic. The gems take the form of various species around Pyyria, mostly “lesser” species as a way to slight the dragons. Like any magic, use of the magic infused gems requires practice, and their strength can be regulated by Soshi herself. They do, however, give their users access to magic they usually wouldn’t have. For the average follower, the choice of gem is sometimes linked to personality, though this is far from a rule.
Fire Phoenix: A red gem that is in the form of a fire phoenix, the infused Fire Phoenix allows its user to harness fire magic. Non magic Fire Phoenixes are often kept by those who are more aggressive.
Ice Phoenix: An icy looking gem in the shape of an ice Phoenix, the infused Ice Phoenix allows its wielder to make use of ice magic. Non magic Ice Phoenixes are often kept by those who are more thinking.
Thunderbird: A smoky gem that looks like a thunderbird, the magic infused Thunderbird gem gives its user access to wind and lightning magic. Non magic Thunderbirds are often kept by those who are more adventurous.
Manticore: A green stone formed in the likeness of a manticore, the magic infused Manticore gives its user the ability to command earth magic. Non magic Manticores are often kept by those who are more stoik.
Griffon: An opal-like gem in the shape of a griffon, the Griffon with magic infused into it gives its holder control of light magic. Non magic Griffons are often kept by more artistic humans.
Serpent: A dark colored crystal in the form of a serpent, the magic infused Serpent lets its user control and hide in shadows. A normal Serpent is usually kept by sneaky or wiley individuals.
Mosasaur: A blue gem that looks like a mosasaur, the Mosasaur that has been granted magic will give its owner access to water magic. Normal Mosasaurs are often kept by people who are easy going.

Humans:
While humans individually aren’t strong, they are stronger together. Humans should try to avoid internal conflict, especially when faced with threats such as dragons and monsters that are within this world.

Dragons:
Dragons are not generally looked upon highly, and Elementalism encourages its followers to not have to fear them. They may have the number of gods and individual strength on their side, but they can be beaten.

Soshi’s Realm:
Similar to Astral, Soshi’s realm isn’t separate from the normal world, and revolves around the elements. Whether this is part of Soshi being a human, or the nature of her elemental abilities is not clear though.
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