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WIP Character Leveling
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WIP Character Leveling
Species Sizes
Lightwing/ Small, Medium
Nightwing/ Small, Medium, Large
Skywing/ Medium, Large
Icewings/ Medium, Large, Huge
Firewing/ Medium, Large, Huge, Gargantuan
Earthwing/ Large, Huge, Gargantuan
Seawing/ Large, Huge, Gargantuan
Fire Phoenix/ Tiny, Small,
Humans/ Small
Thunder Bird/ Small, Medium
Griffin/ Medium
Ice Phoenix/ Medium, Large
Manticore/ Medium, Large
Your size determines your speed, HP, and AV(Armor Value) for dragons or penalty for non dragons and bonuses to dexterity or strength
Tiny 4HP per level/ +6 dex/ 14 meter ground movement, 60 meter flying movement
Small 6HP per level/ +4 dex, +1AV for dragons/ 12 meter ground movement, 50 meter flying movement
Medium 8HP per level/ +1 feat, +2AV for dragons -1 for non/ 10 meter ground movement, 40 meter flying movement
Large 10HP per level/ +2 str, +3AV for dragons -2 for non/ 8 meter ground movement, 35 meter flying movement
Huge 12HP per level/ +4 str, +4AV for dragons -3 for non/ 6 meter ground movement, 30 meter flying movement
Gargantuan 12HP per level/ +6str +5AV for dragons -4 for non/ 4 meter ground movement, 25 meter flying movement
Every Dragon starts with the following attacks at lvl 1
1d10 Jaw attack 1 action
1d8 Claw attack 1 action
1d8 Tail attack 1 action
There are additional bonuses and abilities given depending on what species you chose.
Lightwings
Nightwings
Has superior Darkvision (can see normally in the dark but without color)
Skywings
Increase flying movement by 10 meters
Immunity to Lightning
Icewings
Increase claw attack by one dice size
Immunity to ice/cold
Can climb it's ground movement speed and is immune to slippery surfaces
Firewings
Immunity to fire/heat
As 2 actions can breath fire in a 16 meter cone dealing 10d6 fire damage Reflex save of 20+level deals half damage on a save can't be used again for 2 rounds
Earthwings
Gains the dig ability of 2 meters
Has a venom effect to their claw attack dealing an additional 2d6 damage and 2 persistent damage and scaling in dice whenever the claw attack scales
Is immune to Earthwing Venom and takes half damage from other venom/poison attacks
Seawings
Can breath underwater
Can swim it's movement speed
Has a venom effect to their jaw attack dealing an additional 2d6 damage and 2 persistent damage and scaling in dice whenever the jaw attack scales
Is immune to Seawing Venom and takes half damage from other venom/poison attacks
Lightwing/ Small, Medium
Nightwing/ Small, Medium, Large
Skywing/ Medium, Large
Icewings/ Medium, Large, Huge
Firewing/ Medium, Large, Huge, Gargantuan
Earthwing/ Large, Huge, Gargantuan
Seawing/ Large, Huge, Gargantuan
Fire Phoenix/ Tiny, Small,
Humans/ Small
Thunder Bird/ Small, Medium
Griffin/ Medium
Ice Phoenix/ Medium, Large
Manticore/ Medium, Large
Your size determines your speed, HP, and AV(Armor Value) for dragons or penalty for non dragons and bonuses to dexterity or strength
Tiny 4HP per level/ +6 dex/ 14 meter ground movement, 60 meter flying movement
Small 6HP per level/ +4 dex, +1AV for dragons/ 12 meter ground movement, 50 meter flying movement
Medium 8HP per level/ +1 feat, +2AV for dragons -1 for non/ 10 meter ground movement, 40 meter flying movement
Large 10HP per level/ +2 str, +3AV for dragons -2 for non/ 8 meter ground movement, 35 meter flying movement
Huge 12HP per level/ +4 str, +4AV for dragons -3 for non/ 6 meter ground movement, 30 meter flying movement
Gargantuan 12HP per level/ +6str +5AV for dragons -4 for non/ 4 meter ground movement, 25 meter flying movement
Every Dragon starts with the following attacks at lvl 1
1d10 Jaw attack 1 action
1d8 Claw attack 1 action
1d8 Tail attack 1 action
There are additional bonuses and abilities given depending on what species you chose.
Lightwings
Nightwings
Has superior Darkvision (can see normally in the dark but without color)
Skywings
Increase flying movement by 10 meters
Immunity to Lightning
Icewings
Increase claw attack by one dice size
Immunity to ice/cold
Can climb it's ground movement speed and is immune to slippery surfaces
Firewings
Immunity to fire/heat
As 2 actions can breath fire in a 16 meter cone dealing 10d6 fire damage Reflex save of 20+level deals half damage on a save can't be used again for 2 rounds
Earthwings
Gains the dig ability of 2 meters
Has a venom effect to their claw attack dealing an additional 2d6 damage and 2 persistent damage and scaling in dice whenever the claw attack scales
Is immune to Earthwing Venom and takes half damage from other venom/poison attacks
Seawings
Can breath underwater
Can swim it's movement speed
Has a venom effect to their jaw attack dealing an additional 2d6 damage and 2 persistent damage and scaling in dice whenever the jaw attack scales
Is immune to Seawing Venom and takes half damage from other venom/poison attacks
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